Enjoy this new short from il Luster and Anikey: Albert ‘t Hooft and Paco Vink!
If you like this animated short, please consider supporting us with our feature film.
If you live in the Netherlands SUPPORT OUR FEATURE ‘TRIPPLE TROUBLE’ AND JOIN THE CROWDFUNDING!
INVESTEER IN DE BIOSCOOPFILM ’ Trippel Trappel ‘.
(and if you are not living in the Netherlands, you can also support us by using the TIPJAR)
follow and like this 2D DRAWN ANIMATION on facebook: facebook.com/TrippelTrappeldeFilm
(Dutch only, but lots of artwork)
A humouristic turbo drama. Floyd, after being dumped by his girlfriend, suffers from psychological problems manifested as a little demon who disrupts his everyday life. Floyd has to go through great depths before he can continue his life.
Een humoristisch turbo drama waarin de psychische problemen van hoofdfiguur Floyd zichzelf manifesteren als een klein wezentje dat zijn leven in de war schopt.
VNAP Vakprijs Holland Animation FIlm Festival March 2013
Audience Award Holland Animation Film Festival March 2013
Best 2D Animation Neum Animated Film Festival, June 2013
directed by: Albert ‘t Hooft & Paco Vink
screenplay: Albert ‘t Hooft & Paco Vink
animation 2D: Jelle Brunt, Paco Vink, David Muchtar, Ruben Zaalberg, Merel van den Broek
backgroundart: Ben Vinkenburg, Paco Vink
clean-up: Albert ‘t Hooft, Junaid Chundrigar
animation 3D: Robin Niekerk, Ben Vinkenburg
compositing & Effects: Albert ‘t Hooft, Kaspar Guyaux
music: Martin Fondse
foley, sound & mix: Jeroen Nadorp at Bob Kommer Studios
production: Chris Mouw
executive producers: Arnoud Rijken & Michiel Snijders
CONSTRUCT is a Sci-Fi short film advancing the art of filmmaking, VFX and virtual production.
This teaser was presented as part of a tech demo at Nvidia’s GTC conference March 25, 2014. This is a work in progress intended to illustrate recent advancements in graphics hardware and software capabilities.
Watch how we’re pioneering new filmmaking and virtual production workflows.
Special thanks to Chaos Group, NVIDIA, Boxx, OptiTrack, iTooSoft, Just Cause Entertainment and the AMAZINGLY TALENTED team of artists, actors and stunt performers who’ve supported this project.
1. Rendered using V-Ray RT GPU 3.0 for 3ds Max
2. Rendered with NVIDIA K6000s and K40s on 3DBOXX 4920 GPU Edition
3. Typical video RAM usage 6-7GB
4. Typical render time 5-10 minutes (DOF and motion blur are all rendered in camera)
CONSTRUCT in its entirety is coming soon…
This video will help you gain an understanding of subdivision levels inside of Zbrush.
This 40 minute chapter was made as a bridge between the first and second video set of the series “Characters Made Easy”
Here I go between Photoshop and ZBrush to create an alpha to be used as a stitch map, and manipulate another map to use as a pattern on the shirt.
More information about full set here:
In this video I will be going over how I use zbrush to create render pass’s and how to composite them together in photoshop.
Copyright Microsoft Corporation. All rights reserved. Microsoft, Halo, the Halo logo,
the Microsoft Games Studios logo, the 343 Industries logo, Xbox, Xbox 360, Xbox LIVE,
and the Xbox logo are trademarks of the Microsoft group of companies.
This tutorial will teach you advanced techniques that you can use to create a shader network for rendering human skin with Maya and mental ray.