In this video I will be going over how I use zbrush to create render pass’s and how to composite them together in photoshop.
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This tutorial will teach you advanced techniques that you can use to create a shader network for rendering human skin with Maya and mental ray.
Trying to use Sketchbook Pro for initial sketch concepts, but every time I sit down to thumbnail a few, my 2 1/2yr old which uses Sketchbook more than I chimes in with,”I want to color”. So to not deny any creative spark he wishes to express I let him do his thang for bout 5-10min, then it’s on to the next adventure for him. Several layers later with symmetry turned on, he laid down the initial concept, and I just added some structure. He probably will not recognize any of this a few years later, but every time I look at it, it makes me smile, our first collaboration.
Nacho Yague shows us how he applies light in this 20 minute sketch.
This is a CGI exercise in photorealism. The piece was done at Gnomon Studios with a crew of students from the Gnomon School of Visual Effects in association with MeniThings Productions.
Direction, Camera, Lighting
ALEX ALVAREZ, DARRIN KRUMWEIDE & ARISTOMENIS TSIRBAS
Environment Model, Texture & Setup
STEFANO FARCI & ADAD MORALES
Car & Mothership Models
UFO Scout Model
Hand Model, Texture & Rig
Smoke VFX, Flock model & Animation
JEFF LUND & TIFFANY YUNG
UFO Scout Texture
UFO Scout Concept
MENITHINGS PRODUCTIONS, LLC
Artist team from
THE GNOMON SCHOOL OF VISUAL EFFECTS
C 2012 Aristomenis Tsirbas & MeniThings Productions